Disallowed movement
#2
Hello and welcome to the forum Smile

If you want to stop a player from moving you have to return true, not false.

Also, the NewPosition is a Vector3d variable. What you could do is use this:
if (NewPosition:Equals(Vector3d(-370, 219, 131))) then
   return true
end

Also notice the "end" to mark the end of the if block.
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Messages In This Thread
Disallowed movement - by Bobstergaming - 11-07-2015, 09:16 PM
RE: Disallowed movement - by NiLSPACE - 11-07-2015, 09:54 PM
RE: Disallowed movement - by xoft - 11-09-2015, 08:32 AM
RE: Disallowed movement - by Bobstergaming - 11-12-2015, 06:05 AM
RE: Disallowed movement - by DiamondToaster - 11-10-2015, 06:34 AM
RE: Disallowed movement - by Bobstergaming - 11-12-2015, 06:41 AM
RE: Disallowed movement - by NiLSPACE - 11-12-2015, 07:54 AM
RE: Disallowed movement - by Bobstergaming - 11-14-2015, 01:25 AM
RE: Disallowed movement - by DiamondToaster - 11-14-2015, 09:20 AM
RE: Disallowed movement - by NiLSPACE - 11-14-2015, 01:28 AM
RE: Disallowed movement - by Seadragon91 - 11-14-2015, 04:19 PM
RE: Disallowed movement - by Bobstergaming - 11-15-2015, 07:03 PM
RE: Disallowed movement - by NiLSPACE - 11-15-2015, 07:21 PM
RE: Disallowed movement - by xoft - 11-18-2015, 04:28 AM
RE: Disallowed movement - by Bobstergaming - 11-18-2015, 06:48 AM
RE: Disallowed movement - by xoft - 11-18-2015, 06:40 PM
RE: Disallowed movement - by NiLSPACE - 11-18-2015, 08:41 PM
RE: Disallowed movement - by xoft - 11-18-2015, 09:55 PM



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