12-01-2015, 01:47 AM (This post was last modified: 12-01-2015, 01:50 AM by LogicParrot.)
- I am now 100% positive those bumps were made on terrain generation.
- Snowy weather gradually makes it worse, not better, by creating more bumps.
- In vanilla, this seems to never happen, neither by generation nor by snowing. The snow layer height seems to always be uniform.
- In Cuberite, snow seems to *always* be buggy, and the snow layer height is never uniform. However, the effect is gentler on mountains and much more aggressive in flat areas. It seems that snowy flat areas are rare, and this might be the reason no one reported this before.
- I used a default world.ini.
- I tested this with several worlds.
Attached: An example of the effect on a mountain. Much less bumps, but bumps nevertheless.
12-01-2015, 02:54 AM (This post was last modified: 12-01-2015, 02:55 AM by tigerw.)
The bumps are actually a feature and are meant to look like, well, uneven snow. You only get a uniform 1cm snow layer in physics questions.
I think the finisher is SnowLayers or something. There's even a forum post by the person who implemented the changes.
12-01-2015, 05:23 AM (This post was last modified: 12-01-2015, 06:24 PM by NiLSPACE.)
It's not supposed to be a bump. It's supposed to be a smooth transition from low to high layer blocks.
At least after it finished snowing. The generator should generate flat layers of snow. It's a bit harder for the generator to make the smooth transition, because it would have the know the composition of other chunks as well.