I realise there exists a plugin called "NoChunkFall". It's purpose is that the player entitiy does not fall or slowly sink downwards when the chunk they are in, is not loaded.
This is important for gate travel and slow connections. I'm running the server on a Pi, so sometimes people are already in the world, but the very first chunk isn't quite there yet.
The plugin doesn't work, at least not for me. Meaning, that going to - and coming back from the nether often results in the player spawning *below* the gate on the other side, and not besides it. Players on my server have hollowed out areas beneath the gates to not suffocate, or put water where possible to not fall to their deaths.
So here I'm requesting a plugin that does work ^^'. If the player is in a space that isn't in memory, please freeze him. But please do not freeze him in the exact position of the opposing gate, because that creates an endlees loop of gate travel. No movement whatsoever. If slowly sinking down cannot be stopped, then at least compensate by altering the player position back up with exactly the same speed.
This is important for gate travel and slow connections. I'm running the server on a Pi, so sometimes people are already in the world, but the very first chunk isn't quite there yet.
The plugin doesn't work, at least not for me. Meaning, that going to - and coming back from the nether often results in the player spawning *below* the gate on the other side, and not besides it. Players on my server have hollowed out areas beneath the gates to not suffocate, or put water where possible to not fall to their deaths.
So here I'm requesting a plugin that does work ^^'. If the player is in a space that isn't in memory, please freeze him. But please do not freeze him in the exact position of the opposing gate, because that creates an endlees loop of gate travel. No movement whatsoever. If slowly sinking down cannot be stopped, then at least compensate by altering the player position back up with exactly the same speed.