02-14-2016, 10:09 AM
I'd like to be able to spawn custom mobs, like Mo' Creatures, which if you are unfamiliar, includes creatures and items with custom geometry/skins/behavior. I think this is also related to custom items which would also be awesome.
I am a programmer that is ok with C++ & lua, (and a lil bit Java) but I am new to minecraft and cuberite, and am unsure where to start, but I'm totally willing to try figure it out, if people wouldn't mind giving me a point in the right direction.
Some questions:
I am a programmer that is ok with C++ & lua, (and a lil bit Java) but I am new to minecraft and cuberite, and am unsure where to start, but I'm totally willing to try figure it out, if people wouldn't mind giving me a point in the right direction.
Some questions:
- Would I need to implement a sort of forge emulation layer to interoperate with the existing client-side Mo' Creatures/CustomMobSpawner? Is there a simpler/better way to get the client to know about custom geometry/skins?
- Is the current core mob system complete enough to support custom mobs, or should I start with trying to help improve the cuberite mob core? I can't tell if it's got (near) feature-parity with the standard java minecraft server, but it seems pretty solid.
- Where should I start, in terms of 1st iteration custom mob spawning? I imagine maybe like spawning non-mob core things, so I don't need a client-side plugin, like living cobblestone blocks or something. Am I imagining how the mob system works correctly?