01-09-2016, 06:45 AM
I can not understand in any way as to set a frame on (X, Y, Z)
Please help me
Please help me
Set frame by plugin
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01-09-2016, 06:45 AM
I can not understand in any way as to set a frame on (X, Y, Z)
Please help me
01-16-2016, 04:32 PM
Any ideas?
01-18-2016, 06:24 PM
I don't think there's an API for that yet. Sorry.
I believe there is: http://mc-server.xoft.cz/LuaAPI/cItemFrame.html
Or at least if that's the frame that you mean. World:ForEachEntityInBox(cBoundingBox(X, X, Y, Y, Z, Z), function(a_Entity if (not a_Entity:IsItemFrame()) then return false end tolua.cast(a_Entity, "cItemFrame"):SetItem(MycItem) end )
01-19-2016, 05:08 AM
Oh, right, the server keeps surprising me, we're better than I expect
01-19-2016, 07:39 AM
Thank you. I'll try it.
01-21-2016, 09:27 PM
(01-18-2016, 06:30 PM)NiLSPACE Wrote: I believe there is: http://mc-server.xoft.cz/LuaAPI/cItemFrame.html Thank you. But, I want to install a lot of frames on the wall. Not items into frames.
Oh, I'm afraid we don't have an API to create those. It should be fairly easy to do. Just put this in a cWorld method. Something like this:
Uint32 cWorld:SpawnPainting(double a_PosX, double a_PosY, double a_PosZ, eBlockFace a_BlockFace, AString a_PaintingName) { cPainting * Painting = new cPainting(a_PaintingName, a_BlockFace, a_PosX, a_PosY, a_PosZ); Painting->Initialize(*this); return Painting->GetUniqueID(); } |
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