Android App
#1
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#2
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#3
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#4
I'm trying to use as less libraries as possible. Otherwise if a platform doesn't support the library it would mean you couldn't use the plugin.
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#5
Of course, but I thought it was just a bunch of code without dependencies Smile
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#6
We basically have ZIP support in Cuberite already, the zlib library should be able to handle the compression, we just need to add some housekeeping around it. Not sure how much work it would be, or whether we should add a 3rd party lib to Cuberite itself to handle that.
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#7
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#8
Perhaps you could consider working on https://github.com/cuberite/cuberite/pull/2526 . It already has all the work done and runs without root. Tycho was just complaining about some minor details.
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#9
Firstly, that is partially the wrong thread. Anyway, I already looked at the android dir in the code. But if you look in the other thread (what we are doing I think) I already stated why I don't want to do it like this. Basically it would mean that we tie cuberite and the app together (which is not good). Although I said above "Running native code may be rather trivial, but running native Pre-built binaries is definitely not." I know that integrating cuberite into an android app with the usage of the NDK is almost impossible (if not much too much work). What you have done is only the tip of the iceberg. Additionally said that we would have the normal issues regarding deployment if we tie app and cuberite together (we can't deploy them seperated from each other). Besides, if you look at what I wrote in the other thread, "runs without root" doesn't matter here because what I found out root is not related to using a processbuilder and a process.
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#10
The referenced pull request is intended to place the Android files in a separate repository, where they compile the main source through submodule.

I think Google doesn't allow apps to update themselves outside of the Store; see this document (ยง"Dangerous Products", subsection 4).
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