05-20-2016, 03:38 AM
Since xoft is back (and I heard he is the world-gen expert ), I thought I should make a seperate thread about my world-gen post.
Minecraft's default world generation is boring. You see people bringing it up on Reddit and other sites every now and then, but Mojang isn't changing it.
All biomes (except for the hill biomes) are relatively flat, and there aren't really actual beautiful biomes.
I was thinking that Cuberite could do something about this, it could even attract new users.
My idea was to have 2 world generation modes: a vanilla one, and an "enhanced" one:
The vanilla one would be the generation algorithm we have now, and the enhanced algorithm would create the same biomes, but with tweaks to make them more interesting to explore.
@NiLSPACE said that it should maybe done with plugins, although @LogicParrot thought that Lua wouldn't be "powerful" enough for it. I believe Bukkit/Spigot does give plugin developers the option of changing the world-gen, as I seen plugins that create entire randomly generated sky island maps.
This thread is of course open to suggestions.
So things I was thinking of to enhance the default biomes:
Minecraft's default world generation is boring. You see people bringing it up on Reddit and other sites every now and then, but Mojang isn't changing it.
All biomes (except for the hill biomes) are relatively flat, and there aren't really actual beautiful biomes.
I was thinking that Cuberite could do something about this, it could even attract new users.
My idea was to have 2 world generation modes: a vanilla one, and an "enhanced" one:
The vanilla one would be the generation algorithm we have now, and the enhanced algorithm would create the same biomes, but with tweaks to make them more interesting to explore.
@NiLSPACE said that it should maybe done with plugins, although @LogicParrot thought that Lua wouldn't be "powerful" enough for it. I believe Bukkit/Spigot does give plugin developers the option of changing the world-gen, as I seen plugins that create entire randomly generated sky island maps.
This thread is of course open to suggestions.
So things I was thinking of to enhance the default biomes:
- proper mountains with stone on top and snow covered
- actually high mountains, reaching to just below the sky limit. maybe emeralds on top to make it worth climbing
- mountain lakes, high up (100+ and above?)
- mountain... fields? Like this. Valleys, but high up (100+ and above?)
- deep oceans, to just above the bedrock, it would make for awesome underwater bases. Maybe more chance for diamonds in the bottom of those deep oceans, to make it worth risking drowning. These deep oceans could also hold the ocean monuments, so they don't get too easy to conquer like it is now
- sandy ocean floors (so less gravel like it is now)
- atols in oceans, like this
- fjords like this, possibly when an extreme hill biome borders an ocean?
- cliffs, possibly when an extreme hill biome borders an ocean? Maybe in combination with fjords. Example
- icy coasts like you have in Antarctica, with icebergs and such, possibly when an ice biome borders an ocean? Example
- tropical coasts like this. Maybe when an jungle hill biome borders an ocean?
- deserts with proper rock formations like this, maybe combined with clay generation
- jungles with a variation thicker threes, 3x3 and more, so they actually look old
- jungles with floating islands possibly? Less realistic, more like the landscape from the movie Avatar. Example
- northern, cold, giant, forests with mountains distributed in them like here
- proper volcanos, with lava chasms beneath it like this