Request Core Plugin Change - From Say to Message
#1
To Whom It May Concern:

I am working on a plugin called LMO (Light Multiplayer Online) that adds in game speech commands letting people hear only what is said near them. This is for a RP heavy game. I also have moods (/mood) that affect speech and emotes (/emote) and other various RP functions. So you could have [/mood nervous] and do [/say Hello] and you would get ["Hello" Duquesne says nervously].

I have a whisper (/whisper), normal volume speech (/say), and screaming (/yell) which all deliver messages based on distance, not based on name (or just everyone).

The existing /say command, which sends a message to all players in the game, might be better served being named /broadcast or /message. I have already renamed it on my server to /broadcast so the plugins don't interfere with each other.

Please consider changing the default /say command to /broadcast or /message.

The following is my code so you can see what I am doing:

Code:
function LMOHandleSpeechCommand(Split,Player) if Split[2] == nil then Player:SendMessageInfo("Usage: "..Split[1].." <message>") elseif Split[1] == "/say" then range = cBoundingBox(Player:GetPosX() - 16, Player:GetPosX() + 16, Player:GetPosY() - 16, Player:GetPosY() + 16, Player:GetPosZ() - 16, Player:GetPosZ() + 16) action = "[SAY]"        chatColor = cChatColor.White elseif Split[1] == "/whisper" then range = cBoundingBox(Player:GetPosX() - 2, Player:GetPosX() + 2, Player:GetPosY() - 2, Player:GetPosY() + 2, Player:GetPosZ() - 2, Player:GetPosZ() + 2) action = "[WHISPER]"        chatColor = cChatColor.Purple elseif Split[1] == "/yell" then range = cBoundingBox(Player:GetPosX() - 128, Player:GetPosX() + 128, Player:GetPosY() - 128, Player:GetPosY() + 128, Player:GetPosZ() - 128, Player:GetPosZ() + 128) action = "[YELL]"        chatColor = cChatColor.Red end world = Player:GetWorld() local Send = function(Entity) if Entity:IsPlayer() then Player = tolua.cast(Entity, "cPlayer") Player:SendMessage(chatColor..""..action..""..chatColor.." <"..Player:GetName().."> "..table.concat( Split , " " , 2 )) end end world:ForEachEntityInBox(range, Send) return true end
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Thanks given by: PureTryOut
#2
However, /say is a Vanilla Minecraft command, so that presents a difficulty as we are trying to make a transition to Cuberite straightforward.
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