Slow? IMO the water flows amazingly fast compared to Vanilla.
Also, the code is in cChunk.cpp somewhere in the Tick function
(12-29-2011, 03:49 PM)mtilden Wrote: From what I saw if you turn Water=1 in [Physics] in settings.ini then it just uses 100% CPU 24/7 even when you're not near any water that should be moving or whatever the case is.Yea do not set Water to 1. It enables an old water simulator I created with finite water. It's not practical as giant oceans will keep on moving when you do as much as remove a block. In combination with the Notchian water things start failing, so if you want to see the old simulator turn off the new one first.
Also, the code is in cChunk.cpp somewhere in the Tick function