Posts: 1
Threads: 1
Joined: Oct 2016
Thanks: 0
Given 0 thank(s) in 0 post(s)
When calling cWorld:SetSignLines() it doesn't seem the clients are updated with the new lines, but when exiting and going back into the game the sign is changed. So, is there a way to force the clients to get the update?
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
That's probably an issue in cWorld:SetSignLines. You could try cWorld:SendBlockTo(BlockX, BlockY, BlockZ, Player), but I don't think that would work.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
That's a bug in the server, file an issue on GitHub for this. Hm, I thought that it worked...
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
Not likely, this report is about a LuaAPI call not updating the entity, unlike your issue that is about a client action.