Posts: 1
	Threads: 1
	Joined: Oct 2016
	
Thanks: 0
	Given 0 thank(s) in 0 post(s)
	 
	
	
		When calling cWorld:SetSignLines() it doesn't seem the clients are updated with the new lines, but when exiting and going back into the game the sign is changed. So, is there a way to force the clients to get the update?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,637
	Threads: 115
	Joined: Dec 2011
	
Thanks: 697
	Given 518 thank(s) in 441 post(s)
	 
	
	
		That's probably an issue in cWorld:SetSignLines. You could try cWorld:SendBlockTo(BlockX, BlockY, BlockZ, Player), but I don't think that would work.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 6,482
	Threads: 176
	Joined: Jan 2012
	
Thanks: 131
	Given 1085 thank(s) in 857 post(s)
	 
	
	
		That's a bug in the server, file an issue on GitHub for this. Hm, I thought that it worked...
	
	
	
	
	
 
 
	
	
	
		
	Posts: 6,482
	Threads: 176
	Joined: Jan 2012
	
Thanks: 131
	Given 1085 thank(s) in 857 post(s)
	 
	
	
		Not likely, this report is about a LuaAPI call not updating the entity, unlike your issue that is about a client action.