Alright, time to have a peek at what we could actually do at the meetup. Do you have an interesting topic you'd like to present to the others? Or at least a topic you'd like to hear a presentation on from someone else? Let's call this a "call for papers".
Here's what talks I could do, if there is interest:
- Optimizing noise (math-heavy presentation about how we managed to boost performance in noise generation several orders of magnitude)
- Interfacing to Lua (How Lua and C/C++ code interacts, first generally, then specifically in Cuberite; how Bindings generation works)
- State of the WorldGen (What Cuberite can generate in the world and how it works internally, somewhat like last year, but more details; also some plans for the future algorithms)
(I expect these to be shorter than the exhausting last year's session, about an hour long)
Some points that would be great to discuss:
- Multiple tick-threads per world - possible or not? What are the current limitations, would the benefits outweigh the effort?
@
sphinxc0re do you have an idea on how to track these in a better way than a forum post that gets buried in the middle of the thread?