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04-30-2017, 12:01 PM
I was looking into cMonster API and I wanted an example for how you would assign properties to a created monster. I tried to look in essentials at the spawn mob command for an example but it just spawns the mob it doesn't try to apply properties.
If the example could contain: Setting the speed of the mob to zero it would be appreciated.
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The tolua.cast should not be needed, Cuberite should already provide the correct class to the callback.
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04-30-2017, 06:14 PM
(This post was last modified: 04-30-2017, 06:15 PM by Seadragon91.)
Didn't know, will remove it.
Edit: Done
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05-01-2017, 01:57 AM
(This post was last modified: 05-01-2017, 10:52 AM by djlw78.)
The only problem is they still can kinda move and be pushed. I'd want them to be stone.
EDIT: "stone" - unmoving.