03-28-2016, 10:30 PM 
		
	
	
		Yeah, Wolfs like to attack chickens, too.
	
	
	
	
	
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					Mob status
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		03-28-2016, 10:30 PM 
		
	 
		Yeah, Wolfs like to attack chickens, too.
	 
		
		
		03-28-2016, 10:31 PM 
		
	 
		I have added a note that all mob-to-mob interactions are missing.
	 
		
		
		04-15-2016, 04:25 AM 
		
	 
		I've been pondering mob stuff and researching strategies and design patterns. Ideally, AI should be highly customizable by plugins. https://en.wikipedia.org/wiki/Strategy_pattern https://en.wikipedia.org/wiki/State_pattern https://en.wikipedia.org/wiki/Entity_component_system https://en.wikipedia.org/wiki/Finite-state_machine https://en.wikipedia.org/wiki/Automata-b...rogramming 
		
		
		09-11-2016, 07:25 AM 
		
	 
		
		
		09-11-2016, 05:56 PM 
(This post was last modified: 09-11-2016, 05:57 PM by LogicParrot.)
		
	 
		That PR should be finished soon. Note that squids require a change to the Pathfinder. I'm planning to make the pathfinder more configurable to allow ladder climbing, underwater pathfinding, etc. Also, we'd need to tune the physics a bit before doing proper jumping for spiders and slimes. So, my general plan is: - Mob refactor - Implement some mobs - Fix physics (Including player knockback, mobs walking through open doors, etc) - Update pathfinder - Implement remaining mobs 
		
		
		08-05-2017, 10:00 PM 
		
	 
		The PR is currently closed. I am waiting for Tiger's smart pointers. Will open a new refactored PR when the smart pointers are merged.
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