08-27-2020, 06:11 AM
This is just a collection of ideas from me and some issues.
As discussed here the Prefabs/PiecePool needs some changes to natively support loot (chest, furnace, dispenser,...)
Also the GalExport plugin would need some changes. to support the new features
Things I would add to the Prefab/PiecePool are:
Things tied to this are:
Things I'd like to do while at it:
Are there any other things I missed?
Do you have any notes?
As discussed here the Prefabs/PiecePool needs some changes to natively support loot (chest, furnace, dispenser,...)
Also the GalExport plugin would need some changes. to support the new features
- export if there are loot containers in the structure
- exporting the position of the blocks that need loot. No need to calculate that during generation
- export which loottable to use/export custom loottable
Note: The custom loot table could be quite messy on entring. I'm not quite shure about this
Things I would add to the Prefab/PiecePool are:
Things tied to this are:
- Adding Loot tables to the server [This is a great help shortening the needed data in the cubeset]
Things I'd like to do while at it:
- different growth steps in generated fields in villages. I don't know which class will do this at this point [issue]
- Add new types of fields to villages (different crops) just by a new structure on the gallery server
Are there any other things I missed?
Do you have any notes?