03-16-2012, 05:10 AM
Packets used to be handled in the tick-thread only, so then it didn't matter.
Now packets are handled in the cSocketThreads and therefore *can* call these functions simultaneously from multiple threads (if there are >= 64 players on the server).
Now packets are handled in the cSocketThreads and therefore *can* call these functions simultaneously from multiple threads (if there are >= 64 players on the server).