Apparently sometimes a player still has a NULL pointer to its cClientHandle.
I noticed this in cFurnaceEntity::Tick line 187
It tries to send a cooking progress packet to a NULL pointer
This is just a reminder for me, I'll have to investigate later
I noticed this in cFurnaceEntity::Tick line 187
It tries to send a cooking progress packet to a NULL pointer
This is just a reminder for me, I'll have to investigate later


![[Image: Screenshot-2012-03-07_13.03.59.png]](http://dl.dropbox.com/u/27784874/ZScreen/2012-03/Screenshot-2012-03-07_13.03.59.png)
Removing the function implementation is the easiest way to tell