Apparently sometimes a player still has a NULL pointer to its cClientHandle.
I noticed this in cFurnaceEntity::Tick line 187
It tries to send a cooking progress packet to a NULL pointer
This is just a reminder for me, I'll have to investigate later
I noticed this in cFurnaceEntity::Tick line 187
It tries to send a cooking progress packet to a NULL pointer
This is just a reminder for me, I'll have to investigate later