[FIXED] cPlayer with NULL pointer to cClientHandle
#1
Apparently sometimes a player still has a NULL pointer to its cClientHandle.

I noticed this in cFurnaceEntity::Tick line 187
It tries to send a cooking progress packet to a NULL pointer

This is just a reminder for me, I'll have to investigate later
Reply
Thanks given by:


Messages In This Thread
[FIXED] cPlayer with NULL pointer to cClientHandle - by FakeTruth - 03-07-2012, 09:50 PM



Users browsing this thread: 4 Guest(s)