01-13-2013, 09:11 PM
Ah, stupid me, I committed only part of the merge, forgot the plugins, project file etc.
Hopefully fixed in rev 1140.
Hopefully fixed in rev 1140.
Core
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01-13-2013, 09:11 PM
Ah, stupid me, I committed only part of the merge, forgot the plugins, project file etc.
Hopefully fixed in rev 1140.
01-13-2013, 10:01 PM
Good
02-17-2013, 08:35 AM
could you add
local Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Yellow .. Player:GetName() .. " has joined the server")to onplayerjoined.lua? becouse now you don't get a message when someone joins.
i started on adding some new features to the core plugin. i now have this:
03-03-2013, 12:43 AM
Nice changes. I just have a small issue with your code - you're using tabs in the middle of a line (main.lua, line 29). That breaks the tables if someone has tabs set to different width.
The common "good style" with tabs is use them at the start of the line for indentation (so that anyone can set their own preference) and use a space for aligning into columns. I'll fix that for now, just watch out for it next time
03-03-2013, 02:21 AM
ok i'll think about that next time
03-03-2013, 02:23 AM
Oh, and we both forgot to increase the version number
09-01-2013, 06:41 PM
Maybe its smart to remove this thread + Core++ becouse some people might think this one is up to date.
09-01-2013, 07:49 PM
Sensible idea.
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