06-03-2014, 05:18 AM
Well terrain additions seem to be coming on very well. Better than vanilla probably
Some semi-random thoughts on terrain generation
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06-03-2014, 05:18 AM
Well terrain additions seem to be coming on very well. Better than vanilla probably
06-03-2014, 06:08 AM
Lava pool: "Muahaha!"
06-03-2014, 06:19 AM
I guess the villagers aren't that smart as we've thought.
06-06-2014, 11:57 PM
What to add in world.ini for villages and mineshafts (if there are)?
06-07-2014, 12:01 AM
[Generator]
Finishers=Villages, MineShafts, etc
06-07-2014, 12:09 AM
And to modify village density/frequency?
06-07-2014, 12:14 AM
I think change the "VillageGridSize" and "Village Min/Max Density".
06-07-2014, 12:29 AM
VillageGridSize is the average distance between village centers, in blocks (supposing the theoretical case that the villages always generate, which is not true due to biomes).
VillageMinDensity and VillageMaxDensity specify the min / max density - that is, how many houses per road. Each village chooses a density from this range and uses it. Values range from 0 (no houses) to 100 (all possible houses)
06-10-2014, 07:08 AM
It's not like the image posted in #528 ( https://forum.cuberite.org/showthread.ph...6#pid14006 ) but I think it's still cool enough to actually consider this for addition to the generator:
06-10-2014, 04:31 PM
Yeah, that looks really cool.
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