06-11-2014, 07:13 AM
I have some mesa bryce progress, but it's not looking too good
Some semi-random thoughts on terrain generation
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06-11-2014, 07:13 AM
I have some mesa bryce progress, but it's not looking too good
06-11-2014, 06:18 PM
I think it's looking great but I also think you're missing out some "Broad noises" for making the terrain a little bit smoother like the original.
06-11-2014, 10:30 PM
Villages in the Minecraft Pocket Edition turn the gravel paths into wooden planks if they generate in water: http://imgur.com/a/ufzcz (Pictures not made by me, and don't look at the double building bug). We could do the same.
06-11-2014, 10:51 PM
Oh finally 0.9!
Downloading it ...
06-12-2014, 01:37 AM
That should be fairly easy to do. Any volunteers? With 3-4 months of free time on their hands?
06-12-2014, 01:44 AM
I guess I don't have a choice do I?
06-12-2014, 01:47 AM
Looks like MCServers going to progress a lot over the next couple of months. After the 19th, I'm free for several months as well.
06-12-2014, 03:29 AM
I wish I could also help D:
Maybe some easy issue...
06-12-2014, 03:38 AM
I have a task that even a non-programmer can do
In order to find good defaults for the village and NetherFort generator, we need to find out: - how far away are the village centers from each other in vanilla on average, when generated in a flat world, for villages closest to each other - same for nether fortresses; but separate distances X-wise and Z-wise (vanilla seems to have those different. - how many levels of road segments is the maximum for a village in a regular world, vs for a village in a flat world: Can anyone give me these statistics for a reasonable number of cases (say, 100 villages / inter-village distances) A spreadsheet file with the individual distance measurements would be even greater, and it can automate a few things for you - if you use a tool such as AMIDST or Minutor, you can just copy the village coords into the spreadsheet and let it calculate the distances automatically, and I could make a distribution graph. |
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