Some semi-random thoughts on terrain generation
I have some mesa bryce progress, but it's not looking too good Sad
[Image: mesabryce1.jpg]
[Image: mesabryce2.jpg]
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I think it's looking great but I also think you're missing out some "Broad noises" for making the terrain a little bit smoother like the original.
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Villages in the Minecraft Pocket Edition turn the gravel paths into wooden planks if they generate in water: http://imgur.com/a/ufzcz (Pictures not made by me, and don't look at the double building bug). We could do the same.
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Oh finally 0.9!
Downloading it ...Big Grin
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That should be fairly easy to do. Any volunteers? With 3-4 months of free time on their hands? Smile
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I guess I don't have a choice do I? Smile
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Looks like MCServers going to progress a lot over the next couple of months. After the 19th, I'm free for several months as well.
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I wish I could also help D:
Maybe some easy issue...
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(06-12-2014, 03:29 AM)tonibm19 Wrote: I wish I could also help D:
Maybe some easy issue...

You could try to create a ClumpFoliage finisher. You can take a look at how the NetherClumpFoliage does it.
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I have a task that even a non-programmer can do Smile
In order to find good defaults for the village and NetherFort generator, we need to find out:
- how far away are the village centers from each other in vanilla on average, when generated in a flat world, for villages closest to each other
- same for nether fortresses; but separate distances X-wise and Z-wise (vanilla seems to have those different.
- how many levels of road segments is the maximum for a village in a regular world, vs for a village in a flat world:
[Image: VillageRoadDepth.png]

Can anyone give me these statistics for a reasonable number of cases (say, 100 villages / inter-village distances)
A spreadsheet file with the individual distance measurements would be even greater, and it can automate a few things for you - if you use a tool such as AMIDST or Minutor, you can just copy the village coords into the spreadsheet and let it calculate the distances automatically, and I could make a distribution graph.
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