11-11-2014, 05:11 AM
You need to set the MCServer as the startup project - right-click it and choose Set as Startup Project from the menu:
Some semi-random thoughts on terrain generation
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11-11-2014, 05:11 AM
You need to set the MCServer as the startup project - right-click it and choose Set as Startup Project from the menu:
Thanks given by: NiLSPACE
Thanks it starts now. The only problem I have now is that it doesn't seem to have permission to have read/write access or it's on a really weird location without any files.
11-11-2014, 05:55 AM
Hmm weird. I got the debugger to load the BiomalNoise3D generator, but I don't get those huge mountains and stuff there, and thus I don't get a crash.
11-11-2014, 06:42 AM
I don't think this stacktrace is going to help much:
Code: MCServer_debug.exe!cBlockArea::Clear() Line 298 C++
11-11-2014, 06:47 AM
Ok I think I found the problem. The TallGrass generator tries to generate above 256 which causes it to crash.
Thanks given by: sphinxc0re , xoft
11-12-2014, 10:04 PM
Forest:
Code: case biForest: a_HeightAmp = 0.27f; a_MidPoint = 62; break;
11-12-2014, 10:25 PM
Isn't that a bit too mild for a forest? I'd have expected a bit more hills.
11-12-2014, 10:32 PM
Then how about this:
Code: case biForest: a_HeightAmp = 0.23f; a_MidPoint = 62; break;
Is the water at the bottom part of the forest biome? If so, we might want to bring it up a block, forest normally doesn't have water in it, except for explicit water lakes.
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