Some semi-random thoughts on terrain generation
Anyone who likes my big oak tree? Smile
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Its right, but a little "blocky" (yes, in Minecraft) and its shape seems square.
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It's not that bad:
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I think it's weird. The central trunk should be higher, after all it's the dominant apex.
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Then how about this:
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The branches seem a little too long. I'll adjust it.
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I uploaded my first implementation to github.
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Interesting. Why the floating-point directions, can't you work with regular ints?
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Because if I use ints I can't place a block on the same height:
Code:
---XX
XX---
instead of
Code:
----X
--X--
X----

(If that makes sense)

EDIT:
Now compare my code to the vanilla tree: https://gist.github.com/grum/62cfdec0537...-java-L145
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Make the code lerp between startpoint and endpoint, then, you can have branches at any angle, and still keep int coords. Look up Bresenham algorithm if you need to.
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