12-29-2013, 04:49 AM
That should work. Try with the debugger, step through the cComposableGenerator::Initialize() function and see whether the right generator is setting up.
Some semi-random thoughts on terrain generation
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12-29-2013, 04:49 AM
That should work. Try with the debugger, step through the cComposableGenerator::Initialize() function and see whether the right generator is setting up.
It seems to initialize normaly. Now trying to see if the StringToBiome function works normaly.
That also seems to work normaly.
01-09-2014, 04:40 AM
Doesn't the nether look a lot better with a little bit of soul sand?
Thanks given by: Taugeshtu
01-09-2014, 04:55 AM
How do you generate nether/end in MCServer?
01-09-2014, 05:02 AM
Nether:
Code: [Generator] End: Code: [Generator] Thanks given by: tonibm19
I love working on the nether:
Sadly I did this with a plugin I'm now also trying to create a cFinishGenNetherSprinkleFoliage finisher.
I think the NetherSprinkleFoliage is ready:
We do need glowstone and nether fortresses but I think those are structures. (at least the nether fortress)
01-10-2014, 06:56 AM
Looks nice, but if it uses the same generating principle as SprinkleFoliage, then it's not so good. We'd need something that generates "clumps" of the same thing - a group of 16 fires, a group of 8 mushrooms, etc.
No it doesn't generate clumps. In 3 for loops (x, y, z) it checks if the block is air, if the block bellow is solid and then it uses CubicNoise1D to decide if there should be a mushroom/fire.
I uploaded it to a new branch: https://github.com/mc-server/MCServer/tree/NetherFinish
03-22-2014, 08:47 PM
I have the feeling that there is something wrong with the Noise3D generator:
It is incredibly slow and generates a flat land. |
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