11-11-2014, 05:11 AM 
		
	
	
		You need to set the MCServer as the startup project - right-click it and choose Set as Startup Project from the menu:
	
	
	
	
	
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					Some semi-random thoughts on terrain generation
				 
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		11-11-2014, 05:11 AM 
		
	 
	
		You need to set the MCServer as the startup project - right-click it and choose Set as Startup Project from the menu: 
	
	
	
	
 
	Thanks given by: NiLSPACE
		 
		Thanks it starts now. The only problem I have now is that it doesn't seem to have permission to have read/write access or it's on a really weird location without any files.
	 
	
	
	
	
		
		
		11-11-2014, 05:55 AM 
		
	 
	
		Hmm weird. I got the debugger to load the BiomalNoise3D generator, but I don't get those huge mountains and stuff there, and thus I don't get a crash.
	 
	
	
	
	
		
		
		11-11-2014, 06:42 AM 
		
	 
	
		I don't think this stacktrace is going to help much: 
	
	
	
	
Code:     MCServer_debug.exe!cBlockArea::Clear() Line 298    C++
		
		
		11-11-2014, 06:47 AM 
		
	 
	
		Ok I think I found the problem. The TallGrass generator tries to generate above 256 which causes it to crash.
	 
	
	
	
	
Thanks given by: sphinxc0re ,  xoft
		 
		
		
		11-12-2014, 10:04 PM 
		
	 
	
		Forest: 
	
	
	
	
![]() Code: case biForest:           a_HeightAmp = 0.27f;  a_MidPoint = 62; break;
		
		
		11-12-2014, 10:25 PM 
		
	 
	
		Isn't that a bit too mild for a forest? I'd have expected a bit more hills.
	 
	
	
	
	
		
		
		11-12-2014, 10:32 PM 
		
	 
	
		Then how about this: 
	
	
	
	
![]() Code: case biForest:           a_HeightAmp = 0.23f;  a_MidPoint = 62; break;
		Is the water at the bottom part of the forest biome? If so, we might want to bring it up a block, forest normally doesn't have water in it, except for explicit water lakes.
	 
	
	
	
	
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