06-03-2012, 06:46 PM
(06-03-2012, 06:13 PM)Luksor Wrote: <ingredientN> = x:y:<ItemID>:<Damage>:<Amount>
<result> = <ResultingItemID>:<Damage>:<Amount>
This would become a nightmare both to parse and to human-read, if you mixed non-damage and damage recipes together.
(06-03-2012, 06:13 PM)Luksor Wrote: Also I have a little problem implementing shapeless recipes like Eye of Ender.
List all the possibilities into the recipe file. There is no built-in support for shapeless recipes. Hoes and Axes already use this approach.