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Rejoice, MCS plugins now have access to "plugin messages" sent through the protocol. We can finally make a full-fledged WorldEdit plugin, with WECUI integration.
Well, almost. Plugins can receive the messages, but cannot send them yet, will implement that later.
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Has anyone found a solution to the liblua.so not found thing except for compiling MCS locally?
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I believe that has been fixed - Lua isn't used shared in *nix
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Hm, a direct download from bearbin's server still won't run. Is this the same for tonibm9?
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01-08-2014, 06:11 AM
(This post was last modified: 01-08-2014, 06:20 AM by tonibm19.)
Ill try
It works for me. Try compiling yourself to see if it works.
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Yes I used a build from bearbin server (where a week ago I compiled it), and it worked.
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01-08-2014, 08:26 PM
(This post was last modified: 01-08-2014, 08:29 PM by xoft.)
tigerw, why don't you post it in the issue tracker? The forums, and especially this thread, will just bury it deep within a few days.
Well, I finally managed to get both Bukkit + WorldEdit on the serverside and LiteLoader + WorldEditCUI on the clientside working and talking to each other, plus ProtoProxy in the middle. What a mess. And only in 1.6.4; 1.7 doesn't seem to be supported yet. Now I can go look at the WECUI plugin messages.
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So how do you put a favicon in the vanilla server?
I've put a favicon.png file in the server's folder, but still the client doesn't see anything.
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That's the correct procedure, but now there seems to be another problem - there is some sort of size limit for the favicon, and the server/client doesn't properly send/receive a favicon bigger than this limit.
For example, in Paint, draw a black line on a 64x64 px image. This works and displays on the client. If you draw multiple lines with multiple colours though (larger size), the client breaks and thinks the server is on 1.6.4 and has no ping.