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Oooh, PolarSSL seems to integrate rather nicely - they have a CMake file and we can simply add their full repo as a submodule and specify only the library dependencies in our CMakeLists.txt. I've got the project setup working, now to the actual code replacement...
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I'm liking that library more and more. It's quite easy to use, no stupid warnings, compiles fast... If only their documentation was a bit more complete, but still it's better than most crypto libs.
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Ouch! First major stumble - the PolarSSL library supports only AES/CFB128, while minecraft uses AES/CFB8. And just until now I had no idea what those two were, so let me share the knowledge: CFB128 uses a 16-byte feedback loop, while CFB8 uses a 1-byte feedback loop only. And I have no idea how to make this work for us
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That sounds bad, even though that was jargon to me! Submit a feature request? Is a CFB8 easy to make/port for us or them?
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01-24-2014, 08:11 AM
(This post was last modified: 01-24-2014, 08:42 AM by xoft.)
I did the CFB8 decryption, it was PITA finding info about it, but it seems to work. Now I need to do the CFB8 encryption, too. Wish me luck, we might still get away with this.
I'm good! It seems I did both, PolarSSL is now fully working for me. There's a PR now with the swap, I need someone with Linux, preferably 64-bit, to verify that it works for them, too.
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I'm having a bit of a crash problem with AI. Sometimes when a player logs off, the world object gets destroyed in the middle of a mob tick, so crash. Is it something to do with
Code: // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
cWorld::cLock Lock(*this);
that?
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I tried to update my MCServer today but while compiling I got this error: Code: 1>Compiling...
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1> .\CMakeFiles\2.8.12.1\CompilerIdCXX\CMakeCXXCompilerId.cpp(300) : see previous definition of 'ARCHITECTURE_ID'
1>.\CMakeFiles\2.8.12.1\CompilerIdCXX\CMakeCXXCompilerId.cpp(306) : warning C4005: 'ARCHITECTURE_ID' : macro redefinition
1> .\CMakeFiles\2.8.12.1\CompilerIdCXX\CMakeCXXCompilerId.cpp(303) : see previous definition of 'ARCHITECTURE_ID'
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1>.\CMakeFiles\2.8.12.1\CompilerIdCXX\CMakeCXXCompilerId.cpp(378) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "Globals.h"' to your source?
1>Build log was saved at "file://g:\MCServer\Nieuwste versie\MCServer\src\MCServer.dir\Release\BuildLog.htm"
1>MCServer - 1 error(s), 108 warning(s)
2>------ Skipped Build: Project: ALL_BUILD, Configuration: Release Win32 ------
2>Project not selected to build for this solution configuration
========== Build: 0 succeeded, 1 failed, 12 up-to-date, 1 skipped ==========
Posts: 952
Threads: 16
Joined: May 2013
Thanks: 66
Given 105 thank(s) in 89 post(s)
Uhm, reclone and rerun cmake?
Posts: 6,485
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Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
tigerw, what do you mean with "the world object", the entire cWorld instance? That should be ever deleted only when the server is shutting down.
STR, that seems like something internal to CMake, I'd try, in this order:
- re-run cmake:
- delete the $/CMakeCache.txt file, then re-run cmake with whatever compiler you want to select:
Code: cmake -G "Visual Studio 9 2008" .
- Delete everything except for the .git folder, then re-checkout:
Code: git checkout -- *
cmake -G "Visual Studio 9 2008" .
|