Posts: 1,162
Threads: 68
Joined: Mar 2013
Thanks: 245
Given 125 thank(s) in 100 post(s)
04-04-2015, 12:17 AM
(This post was last modified: 04-04-2015, 12:17 AM by tonibm19.)
Really? I have a moto G too, but I'm using it as my primary phone, so...
And, related to that, what OS do you use? With no gui I can only get debian 4 from linuxonandroid sourceforge.
I'd like to use debian 7/8.
Posts: 350
Threads: 18
Joined: Oct 2014
Thanks: 26
Given 54 thank(s) in 47 post(s)
04-04-2015, 12:37 AM
(This post was last modified: 04-04-2015, 12:38 AM by DiamondToaster.)
I think I got Debian 6/7 to work using Lil'Debbie on top of Cyanogenmod 11. Doesn't run too badly.
Posts: 1,162
Threads: 68
Joined: Mar 2013
Thanks: 245
Given 125 thank(s) in 100 post(s)
Thanks, Ill try on my S Plus (1,4ghz x 1, 512MB RAM, cm11/12)
I hope it can at least run MCS with decent performance.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
Why would you want that? Is there any special case where this is worth the trouble?
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
04-04-2015, 03:59 AM
(This post was last modified: 04-04-2015, 03:59 AM by NiLSPACE.)
Well, block ticking drains the CPU right? So if we have a build server like the gallery that runs on minimal hardware then we'd get allot more performence out of it.
Posts: 1,162
Threads: 68
Joined: Mar 2013
Thanks: 245
Given 125 thank(s) in 100 post(s)
It'd be configurable I guess.
If it is, it'd be awesome for a creative server.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
I think the blockticking is a minimum component of the CPU strain. Chunk loading, saving and sending seems much worse. It'd be nice if someone had some performance measurements to back up this theory.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 21 thank(s) in 18 post(s)
Would buying a cheap chinese octa-core mobile phone with android be something nice to run this on btw ?