05-14-2016, 03:32 AM
That's most probably because you are in the developer group
Random Chitchat 2012-2016
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05-14-2016, 03:32 AM
That's most probably because you are in the developer group
05-14-2016, 10:05 PM
I'd like to schedule a community meetup for the 31st of May 19:00 CEST
Is there anyone against using https://meet.jit.si/cuberite ?
How times have changed.
http://www.minecraftforum.net/forums/arc...by-one-man Also found an early version of the website: http://web.archive.org/web/2010121721370....ae-c.net/ Thanks given by: tonibm19
05-17-2016, 02:31 AM
I have used way too many transport belts to shoot aliens, I think I'm now ready to delve back into some cubes
Thanks given by: tonibm19 , sphinxc0re
05-17-2016, 02:35 AM
Pity, that GitHub supports rebasing the commits on top of current master only combined with a total squash. I want a rebase while keeping the separate commits!
But it's like that always - they introduce a cool feature only to make it half-baked in one tiny aspect that completely breaks it. Like the PR diff view - what good is an expand button that can only expand downwards, never upwards? I want to see 3 lines above the change, I'm out of luck.
05-17-2016, 04:46 AM
And just so that you don't say that I've been lazying around with Factorio, here's something for you:
https://github.com/madmaxoft/VisualMassifDiff I've made this pet project because it seems Cuberite keeps eating through memory on my RasPi for no apparent reasons. I plan on actually moving the Gallery server to a more powerful x64 machine for a while and run the server under valgrind there, so that I can get a detailed memory profile. Then I can play with the visualisations and also try to find the bugs Thanks given by: NiLSPACE , Seadragon91
05-18-2016, 09:17 PM
(05-17-2016, 04:46 AM)xoft Wrote: I've made this pet project because it seems Cuberite keeps eating through memory on my RasPi for no apparent reasons. If RAM eating occurs only when players are online, this could be the problem and this is a solution.
05-18-2016, 11:26 PM
Nope, the RAM usage actually climbs even when the server is idle. I haven't been able to identify the cause yet, I just know that after running for a few days, the server is idle with 200 MiB more consumed RAM than when it started, although there haven't been players online for hours.
05-22-2016, 12:41 AM
I won't be contributing serious code for a couple of weeks (life...). Once I'm back, my goals would probably be stabilizing cClienthandle, tidying up mob code, and implementing all mobs.
05-23-2016, 01:31 AM
(05-18-2016, 11:26 PM)xoft Wrote: Nope, the RAM usage actually climbs even when the server is idle. I haven't been able to identify the cause yet, I just know that after running for a few days, the server is idle with 200 MiB more consumed RAM than when it started, although there haven't been players online for hours. If I remeber correctly, I where able to motior an (permanent) increase in RAM usage (with the Visual Studio profiler), when the server is being pinged. I can check that again, if that helps like, at all. |
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