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		Nice changes. I have just two stylistic remarks: 
1, You're double-implementing stuff - the Rank command is implemented once for the Console version and once for the In-game version of the command, although they are essentially the same. The usual approach is to extract the common code into a separate function and have both Console and In-game version call that common function. (Imagine a bug was found in your function, you'll have to remember to fix it in two separate places now) 
2, Keep those empty lines between functions, they're there for a reason - when quick-flicking through the code, they make it extra-obvious where functions begin and end.
 
Good job, I hope we'll get more of your changes   
	 
	
	
	
	
 
 
	
	
	
		
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		i'l think of those next time    i'm now planning on adding a /toggledownfall command and i also want to change the stop command (since i kinda broke it even more accidentally)
	  
	
	
	
	
 
 
	
	
	
		
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		Is it possible to add items to a chest using lua?
	 
	
	
	
	
 
 
	
	
	
		
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		Haven't tested it, but it should be possible. It's not straightforward, though, again, due to multithreading. You need to use cWorld:DoWithChestAt(BlockX, BlockY, BlockZ, CallbackFunction) and do the chest manipulation in the CallbackFunction.
	 
	
	
	
	
 
 
	
	
	
		
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		so something like World:DoWitchChest(BlockX, BlockY, BlockZ, cInventory:GetInventory():AddItem( Item ) )
	 
	
	
	
	
 
 
	
	
	
		
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		No, it's the same as ForEachPlayer()-style functions - you need to write a function to call. 
Code: local Item1 = ...; 
local Item2 = ...; 
 
local  Add2Items = function (Chest) 
  -- Chest is of type cChestEntity, currently very under-API-ed 
  Chest:SetSlot(1, Item1); 
  Chest:SetSlot(2, Item2); 
end 
 
World:DoWithChestAt(BlockX, BlockY, BlockZ, Add2Items);
  
	 
	
	
	
	
 
 
	
	
	
		
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		it works thanks   
	 
	
	
	
	
 
 
	
	
	
		
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		03-26-2013, 06:44 AM 
(This post was last modified: 03-26-2013, 06:45 AM by bearbin.)
		
	 
	
		Code: local  Add2Items = function (Chest) 
  -- Chest is of type cChestEntity, currently very under-API-ed 
  Chest:SetSlot(1, Item1); 
  Chest:SetSlot(2, Item2); 
end
 
Just to clear up something, could that code be rewritten as:
 Code: local function Add2Items(Chest) 
  --... 
  Chest:SetSlot(1, Item1); 
  Chest:SetSlot(2, Item2); 
end
 
If they aren't, what's the difference?
	  
	
	
	
	
 
 
	
	
	
		
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		Bearbin, I have no idea, I just use the first approach because that's what worked for me when I tried. I suppose the second will work as well.
	 
	
	
	
	
 
 
	
	
	
		
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		 (03-26-2013, 06:44 AM)bearbin Wrote:  Code: local  Add2Items = function (Chest) 
  -- Chest is of type cChestEntity, currently very under-API-ed 
  Chest:SetSlot(1, Item1); 
  Chest:SetSlot(2, Item2); 
end
  
Just to clear up something, could that code be rewritten as: 
 
Code: local function Add2Items(Chest) 
  --... 
  Chest:SetSlot(1, Item1); 
  Chest:SetSlot(2, Item2); 
end
  
If they aren't, what's the difference? 
I don't think there's a difference
	  
	
	
	
	
 
 
	 
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