04-15-2013, 01:47 AM
Oh no, I meant, before even installing the powersupply into the computer
Random Chitchat 2012-2016
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04-15-2013, 01:47 AM
Oh no, I meant, before even installing the powersupply into the computer
04-15-2013, 02:32 AM
Use a multimeter? idk
I wonder if this thing would run MCServer acceptably
http://www.tinydeal.com/mk808-16ghz-rk30...70725.html I've just given away my MK802, since its wifi was gone, it was of no use to me; brother-in-law seemed interested so maybe he can play with it
04-17-2013, 03:10 AM
I'm currently fighting through the cNoise optimization, trying to figure the best way to attack it. At first I want to implement a 2D-only case, as a testbed for performance comparison. If it's found worth it, I'll expand it into 3D.
04-17-2013, 05:13 AM
Initial tests look very promising:
Code: [0ef0|21:11:23] cCubicNoise generating 100 * 256x256 values took 1029 ticks (1.03 sec)
04-17-2013, 05:20 AM
wow 8 times faster :O
Well, it does NOT mean that generating will be that much faster; noise generation is only a part of the whole thing.
2D noise generation is about 10 % of the whole generating time, 3D noise generation is about 16 %. So if the noise speedup stayed at 8-fold, whole generating will speed up about 22 %. But more importantly, it will allow us to make overhangs
04-17-2013, 05:36 AM
:D overhangs
Silly me, I've been comparing performance in Debug mode again. Of course it needs to be done in Release.
So here's a Release mode comparison of the same algorithms: Code: [21:40:01] cCubicNoise generating 500 * 256x256 values took 670 ticks (0.67 sec) However, after two more rounds of code optimizing, I was able to squeeze out some more: Code: [21:52:49] cCubicNoise generating 1000 * 256x256 values took 1138 ticks (1.14 sec) Oh yeah! Code: [22:31:47] cCubicNoise generating 1000 * 256x256 values took 701 ticks (0.70 sec) I think I've hit the sweet spot now: Code: [22:38:19] cCubicNoise generating 1000 * 256x256 values took 686 ticks (0.69 sec)
04-17-2013, 06:50 AM
Impressive :O
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