04-23-2013, 03:13 PM
As far as i saw it looked good.
Random Chitchat 2012-2016
|
04-23-2013, 03:13 PM
As far as i saw it looked good.
04-24-2013, 05:39 PM
I give up, no matter what I touch, I can't squeeze any more speed out of it by using the new noise generator functions
04-24-2013, 09:20 PM
Read this and try again.
We know you can! You know you can, Just try again!
04-25-2013, 12:35 AM
I can squeeze up performance from other areas, but not from the new noise functions. I guess they'll remain there for the new features to use - especially overhangs.
I've just (rev 1410) made the MultiStepMap biome generator 3x faster, but not thanks to the new noise, but rather by hacking: using 2D noise functions instead of 3D noise. And it changes the way biomes are calculated, so old worlds will have a visible boundary between old chunks and new chunks
04-25-2013, 01:03 AM
Well that should not be a problem but still 3x faster is quite nice.
Im used to just regenerating world anyway :p.
04-25-2013, 06:00 AM
I'm done with speedups, off to overhangs I go!
First try:
04-25-2013, 06:16 AM
Woooow that looks great
04-25-2013, 06:31 AM
Actually it's terrible. But see for yourself - I've committed that thing as a DirectOverhangs structure generator in rev 1411
Thanks given by: NiLSPACE
04-25-2013, 06:33 AM
Looks very alien
04-26-2013, 03:05 AM
It looks quite good
|
« Next Oldest | Next Newest »
|