Fixies v2 (merged into Core r635+)
#7
I also think some things are easier to implement in a plugin than in the native code.

Like repairing items. Item repairing is not a recipe, because the recipes do not support such a thing. How would the crafting hooks work when there's no recipe but it does have functionality behind it? It's much easier, and makes much more sense to put it in a plugin.
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Messages In This Thread
Fixies v2 (merged into Core r635+) - by Taugeshtu - 06-15-2012, 01:56 AM
RE: Fixies - by NiLSPACE - 06-15-2012, 05:26 AM
RE: Fixies - by Taugeshtu - 06-15-2012, 05:44 AM
RE: Fixies - by xoft - 06-15-2012, 06:37 AM
RE: Fixies - by cedeel - 06-15-2012, 06:40 AM
RE: Fixies - by xoft - 06-15-2012, 06:46 AM
RE: Fixies - by FakeTruth - 06-15-2012, 07:09 AM
RE: Fixies - by Taugeshtu - 06-15-2012, 08:53 AM
RE: Fixies - by xoft - 06-16-2012, 06:12 AM
RE: Fixies - by Taugeshtu - 06-16-2012, 06:44 AM
RE: Fixies - by xoft - 06-16-2012, 07:01 AM
RE: Fixies v2 (fixed) - by Taugeshtu - 06-16-2012, 07:01 AM
RE: Fixies v2 (fixed) - by xoft - 06-16-2012, 07:14 AM
RE: Fixies v2 (fixed) - by xoft - 06-20-2012, 06:41 AM
RE: Fixies v2 (fixed) - by Taugeshtu - 06-20-2012, 07:04 AM
RE: Fixies v2 (fixed) - by xoft - 06-20-2012, 07:59 AM
RE: Fixies v2 (merged into Core r635+) - by xoft - 06-20-2012, 05:49 PM



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