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		06-21-2017, 03:05 PM 
(This post was last modified: 06-21-2017, 03:08 PM by Seadragon91 .) 
  
		
	 
	
		I compiled a binary with gcc 6 and clang 3.9.1. This are the result from 3 runs for every binary. Used only world no nether and no the end. 
 
In world/world.ini changed: 
PregenerateDistance to 100 
Seed to 42 
 
clang 3.9.1  
1: 
Min: 78,8 ch/s 
Max: 101,03 ch/s 
Avg: 83,15222222 ch/s 
Time: 69.201 seconds 
 
2: 
Min: 79,41 ch/s 
Max: 104,22 ch/s 
Avg: 84,00258065 ch/s 
Time: 68.312 seconds 
 
3: 
Min: 79,79 ch/s 
Max: 102,2 ch/s 
Avg: 83,67548387 ch/s 
Time: 68.730 seconds 
 
 
gcc 6  
1: 
Min: 92,97 ch/s 
Max: 116,48 ch/s 
Avg: 97,17301887 ch/s 
Time: 64.038 seconds 
 
2: 
Min: 92,99 ch/s 
Max: 116,94 ch/s 
Avg: 97,25037736 ch/s 
Time: 64.480 seconds 
 
3. 
Min: 92,99 ch/s 
Max: 116,9 ch/s 
Avg: 96,84740741 ch/s 
Time: 64.168 seconds 
 
 
As you can see gcc beats clang. I didn't changed anything in the source and added no flags.
	
	
	
	
	
 
 
 
	
	
	
		
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		06-21-2017, 04:11 PM 
(This post was last modified: 06-21-2017, 04:12 PM by Seadragon91 .) 
  
		
	 
	
		The question is now why. I know that there are a few warnings in the noise generator with shift left negative value and overflow. Maybe clang adds additionally checks or doing some casting with the numbers.
	
	
	
	
	
 
 
 
	
	
	
		
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		I build a new desktop last week 
 
Code:
    [10:09:36] Chunk generator performance: 131.17 ch / sec (513 ch total) 
     [10:09:38] Chunk generator performance: 130.49 ch / sec (772 ch total) 
     [10:09:40] Chunk generator performance: 131.17 ch / sec (1039 ch total) 
     [10:09:42] Chunk generator performance: 131.92 ch / sec (1310 ch total) 
     [10:09:44] Chunk generator performance: 132.64 ch / sec (1583 ch total) 
     [10:09:46] Chunk generator performance: 132.15 ch / sec (1842 ch total) 
     [10:09:48] Chunk generator performance: 131.80 ch / sec (2101 ch total) 
     [10:09:50] Chunk generator performance: 132.56 ch / sec (2379 ch total) 
     [10:09:52] Chunk generator performance: 132.57 ch / sec (2645 ch total)
To be safe I copied the world.ini from 
here 
	 
	
Attached Files  
 
 
  CPUZ.PNG  (Size: 26.62 KB / Downloads: 535)
 
	
	
	
 
 
 
	
	
	
		
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		Upgraded my CPU to a 5800X.
	
		world.ini:  Show  
	
	
		
			
Code:
; This is the per-world configuration file, managing settings such as generators, simulators, and spawn points 
 
[General] 
Dimension=Overworld 
UnusedChunkCap=1000 
IsDaylightCycleEnabled=1 
Gamemode=0 
Weather=0 
WorldAgeMS=1074118 
TimeInTicks=21480 
 
[Broadcasting] 
BroadcastDeathMessages=0 
BroadcastAchievementMessages=1 
 
[SpawnPosition] 
MaxViewDistance=10 
X=0.500000 
Y=69.000000 
Z=-7.500000 
PregenerateDistance=70 
 
[Storage] 
Schema=Default 
CompressionFactor=6 
 
[Plants] 
MaxCactusHeight=3 
MaxSugarcaneHeight=3 
 
[Physics] 
DeepSnow=1 
ShouldLavaSpawnFire=1 
TNTShrapnelLevel=2 
WaterSimulator=Vanilla 
LavaSimulator=Vanilla 
SandInstantFall=0 
RedstoneSimulator=Incremental 
 
[Mechanics] 
CommandBlocksEnabled=0 
PVPEnabled=1 
UseChatPrefixes=1 
MinNetherPortalWidth=2 
MaxNetherPortalWidth=21 
MinNetherPortalHeight=3 
MaxNetherPortalHeight=21 
 
[Monsters] 
VillagersShouldHarvestCrops=1 
AnimalsOn=1 
Types=bat, cavespider, chicken, cow, creeper, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie 
 
[Weather] 
MaxSunnyTicks=180000 
MinSunnyTicks=12000 
MaxRainTicks=24000 
MinRainTicks=12000 
MaxThunderStormTicks=15600 
MinThunderStormTicks=3600 
 
[LinkedWorlds] 
NetherWorldName=world_nether 
EndWorldName=world_the_end 
 
[Generator] 
BiomeGen=Grown 
ShapeGen=BiomalNoise3D 
CompositionGen=Biomal 
Finishers=RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SinglePieceStructures: JungleTemple|WitchHut|DesertPyramid|DesertWell, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals, OverworldClumpFlowers 
Generator=Composable 
BiomeGenCacheSize=16 
BiomeGenMultiCacheLength=128 
SeaLevel=62 
BiomalNoise3DFrequencyX=40.000000 
BiomalNoise3DFrequencyY=40.000000 
BiomalNoise3DFrequencyZ=40.000000 
BiomalNoise3DBaseFrequencyX=40.000000 
BiomalNoise3DBaseFrequencyZ=40.000000 
BiomalNoise3DChoiceFrequencyX=40.000000 
BiomalNoise3DChoiceFrequencyY=80.000000 
BiomalNoise3DChoiceFrequencyZ=40.000000 
BiomalNoise3DAirThreshold=0.000000 
BiomalNoise3DNumChoiceOctaves=4 
BiomalNoise3DNumDensityOctaves=6 
BiomalNoise3DNumBaseOctaves=6 
BiomalNoise3DBaseAmplitude=1.000000 
CompositionGenCacheSize=64 
RoughRavinesGridSize=256 
RoughRavinesMaxOffset=128 
RoughRavinesMaxSize=128 
RoughRavinesMinSize=64 
RoughRavinesMaxCenterWidth=8.000000 
RoughRavinesMinCenterWidth=2.000000 
RoughRavinesMaxRoughness=0.200000 
RoughRavinesMinRoughness=0.050000 
RoughRavinesMaxFloorHeightEdge=8.000000 
RoughRavinesMinFloorHeightEdge=30.000000 
RoughRavinesMaxFloorHeightCenter=20.000000 
RoughRavinesMinFloorHeightCenter=6.000000 
RoughRavinesMaxCeilingHeightEdge=56.000000 
RoughRavinesMinCeilingHeightEdge=38.000000 
RoughRavinesMaxCeilingHeightCenter=58.000000 
RoughRavinesMinCeilingHeightCenter=36.000000 
WormNestCavesSize=64 
WormNestCavesGrid=96 
WormNestMaxOffset=32 
WaterLakesProbability=25 
LavaLakesProbability=10 
MineShaftsGridSize=512 
MineShaftsMaxOffset=256 
MineShaftsMaxSystemSize=160 
MineShaftsChanceCorridor=600 
MineShaftsChanceCrossing=200 
MineShaftsChanceStaircase=200 
VillageGridSize=384 
VillageMaxOffset=128 
VillageMaxDepth=2 
VillageMaxSize=128 
VillageMinDensity=50 
VillageMaxDensity=80 
VillagePrefabs=PlainsVillage, SandVillage 
BottomLavaLevel=10 
PreSimulatorFallingBlocks=1 
PreSimulatorWater=1 
PreSimulatorLava=1 
OverworldClumpFlowers-1=Forest, -2, 2; ForestHills, -3, 2; FlowerForest = yellowflower; redflower; lilac; rosebush 
OverworldClumpFlowers-2=Plains, -2, 1; SunflowerPlains = yellowflower; redflower; azurebluet; redtulip; orangetulip; whitetulip; pinktulip; oxeyedaisy 
OverworldClumpFlowers-3=SunflowerPlains, 1, 2 = sunflower 
OverworldClumpFlowers-4=FlowerForest, 2, 5 = allium; redtulip; orangetulip; whitetulip; pinktulip; oxeyedaisy 
OverworldClumpFlowers-5=Swampland; SwamplandM = brownmushroom; redmushroom; blueorchid 
OverworldClumpFlowers-6=MushroomIsland; MushroomShore; MegaTaiga; MegaTaigaHills; MegaSpruceTaiga; MegaSpruceTaigaHills = brownmushroom; redmushroom 
OverworldClumpFlowers-7=RoofedForest, 1, 5; RoofedForestM, 1, 5 = rosebush; peony; lilac; grass 
 
[WaterSimulator] 
Falloff=1 
TickDelay=5 
NumNeighborsForSource=2 
 
[LavaSimulator] 
Falloff=2 
TickDelay=30 
NumNeighborsForSource=-1 
 
[FireSimulator] 
BurnStepTimeFuel=500 
BurnStepTimeNonfuel=100 
Flammability=50 
ReplaceFuelChance=50000 
 
[Seed] 
Seed=768054009 
 
[WaterSprings] 
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 
Chance=24 
 
[LavaSprings] 
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 
Chance=9 
 
[Animals] 
AnimalSpawnChunkPercentage=10 
 
[SpawnProtect] 
ProtectRadius=10 
 
[Difficulty] 
WorldDifficulty=1 
 
[WorldLimit] 
LimitRadius=0
 
		 
	 
 
	
		Ryzen 5 2600X:  Show  
	
	
		
			
Code:
[16:12:47] Chunk generator performance: 133.49 ch / sec (513 ch total) 
[16:12:49] Chunk generator performance: 133.33 ch / sec (780 ch total) 
[16:12:51] Chunk generator performance: 132.65 ch / sec (1042 ch total) 
[16:12:53] Chunk generator performance: 132.54 ch / sec (1307 ch total) 
[16:12:55] Chunk generator performance: 132.15 ch / sec (1568 ch total) 
[16:12:57] Chunk generator performance: 132.42 ch / sec (1837 ch total) 
[16:12:59] Chunk generator performance: 133.18 ch / sec (2115 ch total) 
[16:13:01] Chunk generator performance: 133.12 ch / sec (2381 ch total) 
[16:13:03] Chunk generator performance: 133.67 ch / sec (2659 ch total) 
[16:13:05] Chunk generator performance: 133.35 ch / sec (2920 ch total) 
[16:13:07] Chunk generator performance: 133.14 ch / sec (3182 ch total) 
[16:13:09] Chunk generator performance: 133.53 ch / sec (3459 ch total) 
[16:13:11] Chunk generator performance: 133.51 ch / sec (3727 ch total) 
[16:13:13] Chunk generator performance: 133.51 ch / sec (3995 ch total) 
[16:13:15] Chunk generator performance: 133.57 ch / sec (4265 ch total) 
[16:13:17] Chunk generator performance: 133.99 ch / sec (4547 ch total) 
[16:13:19] Chunk generator performance: 134.13 ch / sec (4821 ch total) 
[16:13:21] Chunk generator performance: 134.29 ch / sec (5096 ch total)
 
		 
	 
 
	
		Ryzen 7 5800X:  Show  
	
	
		
			
Code:
[18:26:38] Chunk generator performance: 174.97 ch / sec (513 ch total) 
[18:26:40] Chunk generator performance: 174.16 ch / sec (860 ch total) 
[18:26:42] Chunk generator performance: 173.94 ch / sec (1208 ch total) 
[18:26:44] Chunk generator performance: 173.50 ch / sec (1553 ch total) 
[18:26:46] Chunk generator performance: 174.29 ch / sec (1909 ch total) 
[18:26:48] Chunk generator performance: 174.90 ch / sec (2267 ch total) 
[18:26:50] Chunk generator performance: 175.52 ch / sec (2627 ch total) 
[18:26:52] Chunk generator performance: 175.13 ch / sec (2972 ch total) 
[18:26:54] Chunk generator performance: 174.92 ch / sec (3319 ch total) 
[18:26:56] Chunk generator performance: 175.39 ch / sec (3679 ch total) 
[18:26:58] Chunk generator performance: 175.30 ch / sec (4028 ch total) 
[18:27:00] Chunk generator performance: 175.78 ch / sec (4392 ch total) 
[18:27:02] Chunk generator performance: 176.44 ch / sec (4762 ch total) 
[18:27:04] Chunk generator performance: 176.74 ch / sec (5124 ch total)
 
		 
	 
 
	 
	
	
	
	
 
 
 
	
	
	
		
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		Nice, good to see that there haven't been any regressions from 2018! Congrats on actually finding stock for the processor...
	
	
	
	
	
 
 
 
	
	
	
		
	Posts: 4,637
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Thanks: 697 
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		The 5600X and 5800X can easily be found at MSRP here in The Netherlands. The 5900X and 5950X on the other hand...