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		08-20-2012, 03:06 AM 
(This post was last modified: 08-20-2012, 03:11 AM by NiLSPACE.)
		
	 
	
		who knows what the best world.ini is to get the most minecraft-like terrain. 
i think this one:
 Quote:[Generator] 
BiomeGen=DistortedVoronoi 
DistortedVoronoiCellSize=128 
DistortedVoronoiBiomes=Plains,Forest,Extremehills,Desert,Ocean,Jungle,Taiga 
BiomeGenCacheSize=64 
HeightGen=Biomal 
CompositionGen=Biomal 
Structures=Ravines,Wormnestcaves,Orenest,Trees 
Finishers=SprinkleFoliage,Snow,Ice,Lilypads,BottomLava 
HeightGenCacheSize=64 
BiomalSeaLevel=62 
BottomLavaLevel=10 
but maybe someone else doesn't agree.
	  
	
	
	
	
 
 
	
	
	
		
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		got a new favorite:  Quote:[Generator] 
BiomeGen=MultiStepMap 
BiomeGenCacheSize=64 
HeightGen=Biomal 
HeightGenCacheSize=64 
CompositionGen=Biomal 
BiomalSeaLevel=62 
Structures=Ravines,WormNestCaves,OreNests,Trees 
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator 
BottomLavaLevel=10 
MultiStepMapOceanCellSize=384 
MultiStepMapMushroomIslandSize=128 
MultiStepMapRiverCellSize=384 
MultiStepMapRiverWidth=0.125000 
MultiStepMapLandBiomeSize=1024 
Generator=Composable 
if you use that with this seed and spawn coordinates:  Quote:[SpawnPosition] 
X=-171.000000 
Y=256.000000 
Z=-9.000000 
 
[Seed] 
Seed=1254834407 
then you spawn in a river that intersects another river 2 times   
	 
	
	
	
	
 
 
	
	
	
		
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		Hey, thanks for sharing these! I am still new to MC-Server and am immediately turned off by how un-vanilla-Minecraft-like it is. 
 
At the same time, I recognize it is a tremendous undertaking, and that it takes both the core developers, and the small community rallying around it, to make something viable. Thank you for something as basic as sharing a config to get the block-generation a little bit closer to stock. :-)
	 
	
	
	
	
 
 
	
	
	
		
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		Now you hurt me. The land generator is something that I was so proud to have made really worth looking at, and you tell me it's a turnoff   
	 
	
	
	
	
 
 
	
	
	
		
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		i have a new favorite: Code: [SpawnPosition] 
X=-46.000000 
Y=94.000000 
Z=-94.000000 
 
[Seed] 
Seed=520682579 
 
[Generator] 
Structures=Ravines,WormNestCaves,OreNests,Trees 
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,WaterSprings,LavaSprings,PreSimulator 
BiomeGen=Constant 
ConstantBiome=Forest 
BiomeGenCacheSize=64 
HeightGen=Noise3D 
HeightGenCacheSize=64 
CompositionGen=Noise3D 
BottomLavaLevel=10 
Generator=composable 
LavaLakesProbability=10 
MineShaftsGridSize=96 
MineShaftsMaxSystemSize=128 
MineShaftsChanceCorridor=600 
MineShaftsChanceCrossing=200 
MineShaftsChanceStaircase=200 
Noise3DSeaLevel=62 
Noise3DHeightAmplification=0.000000 
Noise3DMidPoint=75.000000 
Noise3DFrequencyX=10.000000 
Noise3DFrequencyY=10.000000 
Noise3DFrequencyZ=10.000000 
Noise3DAirThreshold=0.500000 
WaterLakesProbability=25
 You spawn on a floating island that is connected with the "main" land with a one block wide line of grass.
     
if you go to X:286 Y:62 Z:46 you find a massive overhang with a lava spring.
     
	 
	
	
	
	
 
 
	
	
	
		
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		Very good settings, but, are there biomes? For now I only found forest and extreme hills.
	 
	
	
	
	
 
 
	
	
	
		
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		Change the BiomeGen to MultiStepMap, then you'll have all the supported biomes (but sometimes with wrong composition - such as deserts have grass etc.)
	 
	
	
	
	
 
 
	
	
	
		
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		05-29-2013, 11:37 PM 
(This post was last modified: 12-23-2013, 05:47 AM by NiLSPACE.)
		
	 
	
		Update: 
Code: [Storage] 
Schema=Default 
 
[Plants] 
IsSugarcaneBonemealable=0 
MaxSugarcaneHeight=3 
MaxCactusHeight=3 
IsCarrotsBonemealable=1 
IsCropsBonemealable=1 
IsGrassBonemealable=1 
IsSaplingBonemealable=1 
IsMelonStemBonemealable=1 
IsMelonBonemealable=0 
IsPotatoesBonemealable=1 
IsPumpkinStemBonemealable=1 
IsPumpkinBonemealable=0 
IsCactusBonemealable=0 
 
[PVP] 
Enabled=1 
 
[Physics] 
WaterSimulator=Floody 
LavaSimulator=Floody 
DeepSnow=1 
SandInstantFall=0 
ShouldLavaSpawnFire=1 
 
[GameMode] 
GameMode=1 
 
[Generator] 
;BiomeGen=MultiStepMap 
BiomeGenCacheSize=64 
HeightGenCacheSize=64 
DistortedHeightmapSeaLevel=62 
DistortedHeightmapFrequencyX=15.000000 
DistortedHeightmapFrequencyY=15.000000 
DistortedHeightmapFrequencyZ=15.000000 
MultiStepMapOceanCellSize=384 
MultiStepMapMushroomIslandSize=64 
MultiStepMapRiverCellSize=384 
MultiStepMapRiverWidth=0.125000 
MultiStepMapLandBiomeSize=1024 
CompositionGenCacheSize=64 
BiomeGen=TwoLevel 
HeightGen=DistortedHeightmap 
CompositionGen=DistortedHeightmap 
Structures=Ravines,WormNestCaves,OreNests,Trees,MineShafts 
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,DeadBushes,WaterSprings,LavaSprings,PreSimulator,BottemLava 
Generator=Composable 
MineShaftsGridSize=960 
MineShaftsMaxSystemSize=1280 
MineShaftsChanceCorridor=6000 
MineShaftsChanceCrossing=2000 
MineShaftsChanceStaircase=2000 
LavaLakesProbability=10 
WaterLakesProbability=25 
BiomalSeaLevel=62 
 
[WaterSimulator] 
Falloff=1 
MaxHeight=7 
TickDelay=5 
NumNeighborsForSource=2 
 
[LavaSimulator] 
Falloff=2 
MaxHeight=6 
TickDelay=30 
NumNeighborsForSource=-1 
 
[General] 
Dimension=0 
 
[FireSimulator] 
BurnStepTimeFuel=500 
BurnStepTimeNonfuel=100 
Flammability=50 
ReplaceFuelChance=50000 
 
[WaterSprings] 
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 
Chance=24 
 
[LavaSprings] 
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 
Chance=9 
 
[Monsters] 
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie 
AnimalsOn=0 
 
[Seed] 
Seed=156377571 
 
[SpawnPosition] 
X=432.000000 
Y=69.600000 
Z=96.000000
  
	 
	
	
	
	
 
 
	
	
	
		
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		08-30-2014, 07:42 PM 
(This post was last modified: 08-30-2014, 08:00 PM by tonibm19.)
		
	 
	
		STR, did you find some more awesome settings? We will maybe generate a MCS-generated survival world for the server, and your world configs dont seem to work. And we dont find any trees. 
If posible give us a world.ini with villages and submarine bases.
	 
	
	
	
	
 
 
	
	
	
		
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		The defaults have been added with the portals PR, try generating a new world and have a look.
	 
	
	
	
	
 
 
	 
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