most minecraft-like terrain world.ini
#1
who knows what the best world.ini is to get the most minecraft-like terrain.
i think this one:
Quote:[Generator]
BiomeGen=DistortedVoronoi
DistortedVoronoiCellSize=128
DistortedVoronoiBiomes=Plains,Forest,Extremehills,Desert,Ocean,Jungle,Taiga
BiomeGenCacheSize=64
HeightGen=Biomal
CompositionGen=Biomal
Structures=Ravines,Wormnestcaves,Orenest,Trees
Finishers=SprinkleFoliage,Snow,Ice,Lilypads,BottomLava
HeightGenCacheSize=64
BiomalSeaLevel=62
BottomLavaLevel=10
but maybe someone else doesn't agree.
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#2
got a new favorite:
Quote:[Generator]
BiomeGen=MultiStepMap
BiomeGenCacheSize=64
HeightGen=Biomal
HeightGenCacheSize=64
CompositionGen=Biomal
BiomalSeaLevel=62
Structures=Ravines,WormNestCaves,OreNests,Trees
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator
BottomLavaLevel=10
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=128
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
Generator=Composable

if you use that with this seed and spawn coordinates:
Quote:[SpawnPosition]
X=-171.000000
Y=256.000000
Z=-9.000000

[Seed]
Seed=1254834407
then you spawn in a river that intersects another river 2 times Smile
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#3
Hey, thanks for sharing these! I am still new to MC-Server and am immediately turned off by how un-vanilla-Minecraft-like it is.

At the same time, I recognize it is a tremendous undertaking, and that it takes both the core developers, and the small community rallying around it, to make something viable. Thank you for something as basic as sharing a config to get the block-generation a little bit closer to stock. :-)
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#4
Now you hurt me. The land generator is something that I was so proud to have made really worth looking at, and you tell me it's a turnoff Sad
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#5
i have a new favorite:
Code:
[SpawnPosition]
X=-46.000000
Y=94.000000
Z=-94.000000

[Seed]
Seed=520682579

[Generator]
Structures=Ravines,WormNestCaves,OreNests,Trees
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,WaterSprings,LavaSprings,PreSimulator
BiomeGen=Constant
ConstantBiome=Forest
BiomeGenCacheSize=64
HeightGen=Noise3D
HeightGenCacheSize=64
CompositionGen=Noise3D
BottomLavaLevel=10
Generator=composable
LavaLakesProbability=10
MineShaftsGridSize=96
MineShaftsMaxSystemSize=128
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
Noise3DSeaLevel=62
Noise3DHeightAmplification=0.000000
Noise3DMidPoint=75.000000
Noise3DFrequencyX=10.000000
Noise3DFrequencyY=10.000000
Noise3DFrequencyZ=10.000000
Noise3DAirThreshold=0.500000
WaterLakesProbability=25
You spawn on a floating island that is connected with the "main" land with a one block wide line of grass.   
if you go to X:286 Y:62 Z:46 you find a massive overhang with a lava spring.   
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#6
Very good settings, but, are there biomes? For now I only found forest and extreme hills.
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#7
Change the BiomeGen to MultiStepMap, then you'll have all the supported biomes (but sometimes with wrong composition - such as deserts have grass etc.)
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#8
Update:
Code:
[Storage]
Schema=Default

[Plants]
IsSugarcaneBonemealable=0
MaxSugarcaneHeight=3
MaxCactusHeight=3
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsSaplingBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsCactusBonemealable=0

[PVP]
Enabled=1

[Physics]
WaterSimulator=Floody
LavaSimulator=Floody
DeepSnow=1
SandInstantFall=0
ShouldLavaSpawnFire=1

[GameMode]
GameMode=1

[Generator]
;BiomeGen=MultiStepMap
BiomeGenCacheSize=64
HeightGenCacheSize=64
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=15.000000
DistortedHeightmapFrequencyY=15.000000
DistortedHeightmapFrequencyZ=15.000000
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=64
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
CompositionGenCacheSize=64
BiomeGen=TwoLevel
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
Structures=Ravines,WormNestCaves,OreNests,Trees,MineShafts
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,DeadBushes,WaterSprings,LavaSprings,PreSimulator,BottemLava
Generator=Composable
MineShaftsGridSize=960
MineShaftsMaxSystemSize=1280
MineShaftsChanceCorridor=6000
MineShaftsChanceCrossing=2000
MineShaftsChanceStaircase=2000
LavaLakesProbability=10
WaterLakesProbability=25
BiomalSeaLevel=62

[WaterSimulator]
Falloff=1
MaxHeight=7
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
MaxHeight=6
TickDelay=30
NumNeighborsForSource=-1

[General]
Dimension=0

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[Monsters]
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie
AnimalsOn=0

[Seed]
Seed=156377571

[SpawnPosition]
X=432.000000
Y=69.600000
Z=96.000000
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#9
STR, did you find some more awesome settings? We will maybe generate a MCS-generated survival world for the server, and your world configs dont seem to work. And we dont find any trees.
If posible give us a world.ini with villages and submarine bases.
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#10
The defaults have been added with the portals PR, try generating a new world and have a look.
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