Moving blocks
#7
Dunno, the "Block Action" packet has the BlockID - if we send a piston block ID, would it fake a piston?

If not, how about faking it through tile entities, like falling sand and gravel do? Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block.
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Messages In This Thread
Moving blocks - by Taugeshtu - 09-08-2012, 11:03 PM
RE: Moving blocks - by xoft - 09-08-2012, 11:28 PM
RE: Moving blocks - by NiLSPACE - 09-08-2012, 11:34 PM
RE: Moving blocks - by Taugeshtu - 09-08-2012, 11:37 PM
RE: Moving blocks - by FakeTruth - 09-09-2012, 12:19 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 12:30 AM
RE: Moving blocks - by xoft - 09-09-2012, 01:26 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 02:49 AM
RE: Moving blocks - by Taugeshtu - 01-03-2014, 10:32 AM
RE: Moving blocks - by xoft - 01-03-2014, 03:46 PM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 02:36 AM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 03:00 AM
RE: Moving blocks - by tigerw - 01-26-2014, 03:57 AM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 06:42 AM
RE: Moving blocks - by tigerw - 01-26-2014, 10:21 AM
RE: Moving blocks - by xoft - 01-26-2014, 09:02 PM
RE: Moving blocks - by tonibm19 - 01-26-2014, 09:07 PM
RE: Moving blocks - by tigerw - 01-26-2014, 10:16 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 10:22 PM
RE: Moving blocks - by tigerw - 01-26-2014, 11:14 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 11:39 PM



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