10-18-2012, 07:17 AM
Does it make source blocks, or are they other blocks that act as source blocks? For example falling water (meta=8) used to behave like a source block. Use the Debuggers plugin, rclk with a blaze rod to determine the block type and meta.
Best, remove all water from your world (or start a new world), switch the storage scheme to Forgetful, find the exact steps needed to replicate the behavior and post them here, together with a zipped up copy of the world, so that I can try (and retry and retry...)
Yes, lots of blocks aren't washed away still, I just wanted to know if adding them to cFluidSimulator::CanWashAway() is enough to make them washawayable. It is, so feel free to add other blocktypes there and post a patch or commit directly, if you have the rights. Also put snow there, that should cure "floating above the snow". The only thing remaining is to fix fluid placement with a bucket, that needs to go through the snow (and possibly other blocktypes) as well.
Best, remove all water from your world (or start a new world), switch the storage scheme to Forgetful, find the exact steps needed to replicate the behavior and post them here, together with a zipped up copy of the world, so that I can try (and retry and retry...)
Yes, lots of blocks aren't washed away still, I just wanted to know if adding them to cFluidSimulator::CanWashAway() is enough to make them washawayable. It is, so feel free to add other blocktypes there and post a patch or commit directly, if you have the rights. Also put snow there, that should cure "floating above the snow". The only thing remaining is to fix fluid placement with a bucket, that needs to go through the snow (and possibly other blocktypes) as well.