12-30-2012, 03:28 AM
I have encountered what I think are bugs with OnBlockPlace() and OnBlockBreak().
OnBlockBreak() seems to fire multiple times. (Particuarly in survival mode). If this fires every time a block damage packet comes in and is intended, can we have a OnBlockBroken() hook?
OnBlockPlace does not stop a block from being removed from the hand when the event is cancelled.
OnBlockBreak() seems to fire multiple times. (Particuarly in survival mode). If this fires every time a block damage packet comes in and is intended, can we have a OnBlockBroken() hook?
OnBlockPlace does not stop a block from being removed from the hand when the event is cancelled.