06-26-2015, 11:31 PM
I've removed Visual Studio 2008 and added ZeroBrane studio.
Tools used for development
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06-26-2015, 11:31 PM
I've removed Visual Studio 2008 and added ZeroBrane studio.
09-11-2016, 05:18 PM
(This post was last modified: 09-11-2016, 05:37 PM by Seadragon91.)
Found a nice tool for checking lua code and added it as a external tool in Decoda
![]() Name: luacheck link: https://github.com/mpeterv/luacheck As external tool in Decoda: Title: Luacheck Command: luacheck Arguments: $(ItemDir) -g -a -g ignore global variables, for example cPluginManger -a ignore unused function arguments With this 2 flags it creates a useful output. Edit: Here a small output from Core Warnings: Core\banlist.lua:251:9: unused variable 'Reason' Core\banlist.lua:253:9: unused variable 'Reason' Code: -- If the player supplied a reason, use that, else use a default reason. As you see the variable Reason is defined inside of a if block and Reason is nil here ![]()
09-12-2016, 01:54 AM
Looks nice, should be pretty easy to add to ZeroBraneStudio as well.
It might be a great addition to plugin CI tests, together with my PluginChecker, if it ever sees the light of the day ![]() Are you seriously still using Decoda? It is really outdated and there are other IDEs much better equipped for Cuberite plugin development.
09-12-2016, 04:20 AM
(This post was last modified: 09-12-2016, 04:20 AM by Seadragon91.)
I looked into ZeroBraneStudio, it has a static analyzer but it looks like it only works for the current open file. Yes it could be nice for CI tests.
It's also possible to install it as a module and then use it in lua.
09-12-2016, 04:52 AM
If you installed the Cuberite module into ZBS, as is described in the API docs article ( http://apidocs.cuberite.org/SettingUpZeroBrane.html ), then ZBS actually can analyze the plugins in the very same way as Cuberite does - it has an implementation of joining the files together and using the correct load order (alpha-sorted, with Info.lua last) etc. It can also call the utility scripts - InfoDump.lua (converts Info.lua into README.md and forum thread post text)
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