Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
Looks great, but they only have a linux / clang version available, as far as I can see. I'm not a linux guy, so I don't think I'm capable of running that. Maybe someone else has the expertise necessary?
Although I think that after all those valgrind sessions there aren't many bugs left, if any at all.
Posts: 1,469
Threads: 57
Joined: Jul 2012
Thanks: 66
Given 127 thank(s) in 108 post(s)
This does say it will be supported with GCC (in 4.8) so it may be possible to use it. It might work with Cygwin even as well.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 21 thank(s) in 18 post(s)
Well as STR_Warrior posted in the tracker it aint working correctly on linux atm compiling fine. just chunks not loading correctly.
Stop via console sometimes works sometimes it says shutting down but still running and stops accepting console commands. having to reboot the whole thing.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
I'm testing the server on linux (on a RasPi) quite regularly and chunks do load for me. It takes a bit of time, but they eventually do load.
The stop command hanging the server is a different thing, it's because of the webserver library we're using, I've been meaning to rewrite the whole thing for ages, just wasn't brave enough to start - it's an awful lot of work to do for a very little effect.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 21 thank(s) in 18 post(s)
I see i myself am unable to get ingame cause of driver issues.
Anyway i only run the server for everything else you got to have STR_Warrior :p.