12-29-2013, 06:43 AM
Honestly, either way will work for me.
New AI for Mobs
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12-29-2013, 06:43 AM
Honestly, either way will work for me.
12-29-2013, 01:32 PM
(This post was last modified: 12-29-2013, 02:16 PM by SamJBarney.)
So I'm having a bit of trouble deciding how to implement what exactly each component covers. Here's my thinking right now:
This is just a short list of the things on my mind right now. I stopped being able to think coherently about 5 minutes ago.
01-14-2014, 07:14 AM
Is anyone interested in rewriting the AI/Entity stuff? I don't really have time for a couple of months, otherwise I would do it myself. I really haven't been able to make any progress due to time constraints.
01-26-2014, 08:08 AM
Tigerw I have to say I'm realy impressed with the new AI. Ofcourse there is still room for improvement but a zombie is now able to track me down and I think that is a huge step forward.
Thanks given by: tigerw
01-28-2014, 02:13 AM
Is it maybe an idea to export the cMonster::MoveToPosition function to Lua?
01-28-2014, 02:26 AM
Also maybe a function to set mob destination
01-28-2014, 02:30 AM
The MoveToPosition does that (I think)
01-28-2014, 04:13 AM
It does. You export it :D
01-28-2014, 06:10 AM
Pity that you decided to code on top of the old AI code, that way we'll have to rewrite everything once we decide to really implement this new model. Which I think we should, rather sooner than later.
01-29-2014, 02:32 AM
So I guess no one is going to start working on the new Entity and AI code till I am able to, huh? I'll see if I can squeeze some time in to make some progress, I guess...
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