PreciousBlocks - Rollback
#11
Yeah sounds nice, for multiple things.
ChatLog into sqliteBig Grin would allow easy searching for words etc.
Login/Logout saving seeing how long people are average online aka statics on webadmin ?
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#12
I'm currently working on a update where I don't use cIniFile anymore. I also don't use sqlite(simply because I don't know how to work with it.) I'm now saving everything in a .txt file. Whenever the plugin loads it reads everything in a table and when it shuts down it saves everything to the txt file. Right now it is already allot faster then the previous plugin. Smile
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#13
Say, even my tutorial with ProtectionAreas didn't help you with sqlite? Pity, I was hoping it would.
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#14
That is weird, as its quite detailed on how to use it.
But perhaps for somebody that has never used sql, it might be confusing as how to use it.
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#15
I uploaded the new version. If you find any bugs please report them Wink
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#16
I uploaded a new version that uses sqlite. It can also log things other than a player like vine's or fire (though the hook isn't as advanced as I hoped it would be). This is disabled by default though, because the database was getting allot bigger really fast. This is probably because I'm still using a Cuberite that is a month old with the bug where grass turns into dirt in low skylight.

I also have to write an article about the (small) configuration file.
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#17
I'm wondering, how much rollback information does this actually store? And is the horizon defined by file size or age? Or filesize per player or age per player?
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#18
The plugin will store the world, cause(playername or #<natural action>), position, time, blocktype, blockmeta and the action(broken, placed etc).

It will always continue collecting the data. It won't stop unless there is no storage space left.
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#19
I've updated the SQL handling again. It's now comparable to the way I did it in my Login plugin.
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#20
I wonder if it was possible to implement a "horizon". Like ... the last 1000 blocks per player. Or real time based, or play-time based.
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