08-20-2012, 05:43 AM
Ah, stupid me, I forgot to put back the exception for RelEntMoveLook sending, so when a player moved, they were sent their own RelEntMoveLook, which made the client go nuts.
Seems all fixed now. We even have a proper Stance sending (but stance is now only emulated via a constant)
Seems all fixed now. We even have a proper Stance sending (but stance is now only emulated via a constant)