03-28-2016, 10:30 PM
03-28-2016, 10:31 PM
I have added a note that all mob-to-mob interactions are missing.
04-15-2016, 04:25 AM
I've been pondering mob stuff and researching strategies and design patterns. Ideally, AI should be highly customizable by plugins.
https://en.wikipedia.org/wiki/Strategy_pattern
https://en.wikipedia.org/wiki/State_pattern
https://en.wikipedia.org/wiki/Entity_component_system
https://en.wikipedia.org/wiki/Finite-state_machine
https://en.wikipedia.org/wiki/Automata-b...rogramming
https://en.wikipedia.org/wiki/Strategy_pattern
https://en.wikipedia.org/wiki/State_pattern
https://en.wikipedia.org/wiki/Entity_component_system
https://en.wikipedia.org/wiki/Finite-state_machine
https://en.wikipedia.org/wiki/Automata-b...rogramming
09-11-2016, 07:25 AM
09-11-2016, 05:56 PM
That PR should be finished soon.
Note that squids require a change to the Pathfinder. I'm planning to make the pathfinder more configurable to allow ladder climbing, underwater pathfinding, etc.
Also, we'd need to tune the physics a bit before doing proper jumping for spiders and slimes.
So, my general plan is:
- Mob refactor
- Implement some mobs
- Fix physics (Including player knockback, mobs walking through open doors, etc)
- Update pathfinder
- Implement remaining mobs
Note that squids require a change to the Pathfinder. I'm planning to make the pathfinder more configurable to allow ladder climbing, underwater pathfinding, etc.
Also, we'd need to tune the physics a bit before doing proper jumping for spiders and slimes.
So, my general plan is:
- Mob refactor
- Implement some mobs
- Fix physics (Including player knockback, mobs walking through open doors, etc)
- Update pathfinder
- Implement remaining mobs
08-05-2017, 10:00 PM
The PR is currently closed. I am waiting for Tiger's smart pointers. Will open a new refactored PR when the smart pointers are merged.