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Full Version: Mob status
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Creepers now explode properly.
Squids and guardians are now immobile (Tempfix, until they're programmed properly).
Mobs will no longer jump over fences, regardless of their type.
Previously, mobs were only blocked by oak fences.
That's really wonderful! Smile
Silverfish are not going into blocks and monster-egg-block does not turn into silverfish.
I'm so glad we're going forward strong with this. Thank you, Safwat, and thank you Gargaj for all your hard work! Some time in the future, I hope I can enable monsters on my server, when they're behaving right too, but animals come first. Smile
Water handling works fine now.

(12-07-2015, 10:36 PM)Jammet Wrote: [ -> ]I'm so glad we're going forward strong with this. Thank you, Safwat, and thank you Gargaj for all your hard work! Some time in the future, I hope I can enable monsters on my server, when they're behaving right too, but animals come first. Smile

You're welcome Smile
Next up would be fixing spawning. I think enabling mobs by default would be feasible after that.

Current plan (subject to change):
Wolves now help their owners in fights.
Monsters' attack interval was improved.
Mobs no longer spawn too close to the player.
Wow! This was done in a flash! Again, thank you so much for all this work!!

I wonder when we'll have dungeons. You know, like in vanilla. With mob spawners inside. Does anyone know if those mob spawners work, already? So far, Cuberite doesn't generate dungeons at all.

Smile Tonight I'm going to get that build and go on an adventure with a pack of wolfs!Big Grin
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