Cuberite Forum

Full Version: callback DoWithBlockEntityAt why not work
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
  local world=Player:GetWorld()
  world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
    function  (a_BlockEntity)
      LOG(a_BlockEntity:GetBlockType())
    end
  )
  LOG("End")
  return false
end

(Edited by xoft to add formatting)
Hello, welcome to the forum.

What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
(08-29-2016, 10:56 PM)xoft Wrote: [ -> ]Hello, welcome to the forum.

What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)

Callback is not executed
(08-30-2016, 01:22 AM)as123456 Wrote: [ -> ]
(08-29-2016, 10:56 PM)xoft Wrote: [ -> ]Hello, welcome to the forum.

What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)

Callback is not executed

You must register hook before use

cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, MyOnPlayerRightClick);

And rename your function OnPlayerRightClick to MyOnPlayerRightClick
(08-30-2016, 01:23 AM)DrMasik Wrote: [ -> ]
(08-30-2016, 01:22 AM)as123456 Wrote: [ -> ]
(08-29-2016, 10:56 PM)xoft Wrote: [ -> ]Hello, welcome to the forum.

What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)

Callback is not executed

You must register hook before use
I Register!
(08-30-2016, 01:27 AM)as123456 Wrote: [ -> ]I Register!

Show all your code
Code:
PLUGIN = {} -- Reference to own plugin object CHEST_WIDTH = 9 HANDY_VERSION = 1 function Initialize(Plugin) PLUGIN = Plugin PLUGIN:SetName("Reap") PLUGIN:SetVersion(HANDY_VERSION) cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); --cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick); -- Registers the commands found in Info.lua --RegisterPluginInfoCommands() LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion()) return true end function OnDisable() LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...") end function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) local world=Player:GetWorld() world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ, function  (a_BlockEntity) LOG(a_BlockEntity:GetBlockType()) end ) LOG("End") return false end
(08-30-2016, 01:30 AM)as123456 Wrote: [ -> ]
Code:
PLUGIN = {} -- Reference to own plugin object CHEST_WIDTH = 9 HANDY_VERSION = 1 function Initialize(Plugin) PLUGIN = Plugin PLUGIN:SetName("Reap") PLUGIN:SetVersion(HANDY_VERSION) cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); --cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick); -- Registers the commands found in Info.lua --RegisterPluginInfoCommands() LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion()) return true end function OnDisable() LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...") end function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) local world=Player:GetWorld() world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ, function  (a_BlockEntity) LOG(a_BlockEntity:GetBlockType()) end ) LOG("End") return false end

Replace ":" to "."
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);

It's not C++ Wink
(08-30-2016, 01:38 AM)DrMasik Wrote: [ -> ]
(08-30-2016, 01:30 AM)as123456 Wrote: [ -> ]
Code:
PLUGIN = {} -- Reference to own plugin object CHEST_WIDTH = 9 HANDY_VERSION = 1 function Initialize(Plugin) PLUGIN = Plugin PLUGIN:SetName("Reap") PLUGIN:SetVersion(HANDY_VERSION) cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); --cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick); -- Registers the commands found in Info.lua --RegisterPluginInfoCommands() LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion()) return true end function OnDisable() LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...") end function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) local world=Player:GetWorld() world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ, function  (a_BlockEntity) LOG(a_BlockEntity:GetBlockType()) end ) LOG("End") return false end

Replace ":" to "."
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);

It's not C++ Wink
Not the reason!
Pages: 1 2