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I think the project is ready for promotion to plugin developers and C++ developers, but not to end users just yet.
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05-27-2014, 09:48 PM
(This post was last modified: 05-27-2014, 09:50 PM by xoft.)
I'm with bearbin. If we promote too early, the users will try, see that they don't like it, and we lose them forever. We need to be more feature-complete before we go big.
As for what is missing, I think the complete survival experience needs to be done before promoting. This means:
- complete the enchantments and their effects
- overhaul the AI to become challenging
- fix monster spawning rules (no more green sheep)
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Plus we need to fix major game-breaking bugs (world corruption, no diamonds, 100x too many monsters etc) before we can really release.
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Just examples of bugs that could be considered "game-breaking", not saying that any of them exist.
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What's wrong with green sheep?
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Have you ever seen a green sheep in real live?