some "bugs"
#31
Ok, if you compiled from source, it might be useful to tell us:
- OS and bitness (from the log I guess it's a 64-bit *nix)
- compiler used (gcc / msvc / ...?)
- svn revision of the source files that you used (win + tortoisesvn: rclk -> properties -> subversion tab; on *nix i think the command is "svn status")

I'd really like to have a look at your world files - if it's the compression that's gone haywire, or the decompression, at least. gzip, 7z, rar, whatever is fine. If the file is too large to attach to this forum, use a file hosting or email me (xoft at xoft dot cz)

Koukam, ze mas v logu CZ, ze by kolega? Smile
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#32
Jaj, jo kompiluju to na 64bit linuxu, pouzivam gcc :-)
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#33
omg secrit code languajes
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#34
(03-30-2012, 09:35 PM)FakeTruth Wrote: omg secrit code languajes

:-) Its czech language. :-P

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#35
I received the world data from Hunterz in email; Faketruth, if you want to have a look, too, drop me a note Wink
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#36
Do You know where can be the problem with decompressing chunks? Can I help with debug or something else?
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#37
maybe can someone find the andswer here:
http://www.wiki.vg/Chunk_data_decompressing_%28Zlib%29
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#38
The error went away just by doing a bit more logging. Tough luck.
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